Wednesday, 19 March 2014

Workflow and file managment

Workflow and file management 


My Assets 

Camera Angles

I have used different camera angles to justify and manage different views and perspectives of my 3D model to manage my angles in different camera views on each side Eg: front ortho and perspective (persp)
to enhance and manage my model the bone feature was managed with the view tool bar that view s each models part and textures.



Armature
I have used the the armature tool to present bones towards my character model. this has helped me show my ones that has been placed into it. This helps me work more on the bones and keep them in line. its the only way bones are displayed anyway. This supported the animation of my character.

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